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Last Updated on December 5, 2025 by SoraHoshina
Featured Content:
Two new Echoes were released in Genshin Impact version Luna III, and one of them is for Klee; officially called as Echo: Fleeing Sunlight. By completing the requirements to unlock the stage and completing said stage, you can unlock a free cosmetic for Klee, making her leave a trail of flowers everytime she moves. This guide will help you to solve the Envisaged Echoes for Klee in Genshin Impact.
Video Playthrough
Recommended Klee Build
Klee is the only character that can be used in her challenge, and she will use the build that you have (not using Trial Character). Thus, you need to build her properly before entering the challenge.
- Weapon: The Widsith (4⭐) / Kagura’s Verity (5⭐) / Lost Prayer to the Sacred Winds (5⭐) / Dodoco Tales (4⭐)
- Artifact: Crimson Witch of Flames
- Stat: ATK% | Pryo DMG Bonus | Crit
- Talent: Prioritize Normal ATK = Elemental Skill > Elemental Burst
The following is my build that completes the challenge (in the video above), so you can use it as a reference to build an even better one:

Fleeing Sunlight
Challenge Objective:
- Defeat all opponents within the time limit while protecting the Bouncy Castle.
Special Rules:
- In the “Fleeing Sunlight” challenge, Klee becomes a Hexerei character and gains the Hexerei: Secret Rite effect.
- In the “Fleeing Sunlight” challenge, the Bouncy Castle has three modes: Charge: Defense, and Attack. In Charge mode, the castle will continuously accumulate energy on its own. If an enemy enters its detection range, the castle will stop charging and enter Defense mode. If Klee defeats an enemy while the castle is in Charge or Defense mode, the castle’s charging progress will increase. Once full charged, the castle enters Attack mode, where it fires a barrage of bullets at the enemy and retores to Klee 50% of her Max HP. However, the castle will be defenseless in this state, so you’ll have to protect it and keep it from being destroyed!
- When the Bouncy Castle is in Attack mode, Klee’s combat capabilities are also enhanced – each time she deals Pyro DMG, she gains a Bouncy mark that lasts 10s, and at 3 marks, all marks are consumed to deal AoE Pyro DMG. Bouncy marks can be gained once every 2s, and the AoE Pyro DMG can be triggered once every 5s. This effect is removed when the Bouncy Castle exits Attack mode.

The most important thing you need to remember throughout the whole battle is: do not let any of the enemy get inside the Bouncy Castle’s detection range, as you can see by the AoE on the ground. From the start of the battle, guide your Klee to the outside of the AoE, and immediately attack the enemies to trigger aggro so they will focus on you.
There are a total of 13 enemies, with 8 different waves.

The first wave is three Hydro Slimes. As mentioned before, trigger aggro on the enemies so they will focus on Klee. This will let the Bouncy Castle charges in peace. Then, keep attacking the enemies. Since the Slimes are Hydro, Klee can keep triggering Vaporize. By the time all 3 Slimes are gone, the charging should be completed.

The second wave feature 2 Cryo Slimes. By the time they spawns, the Bouncy Castle should finish charging and enter the Attack mode. Your job is to make sure the Cryo Slimes lost their shields so the Castle can immediately defeat them. Remember that Klee’s damage is also important here!

The third wave has a single Geovishap. Depending on your Klee’s damage, if the previous two Cryo Slimes are defeated quickly with the help of the Bouncy Castle, the Castle should still be in its Attack mode now. So go all out to defeat the Geovishap.

The fourth wave spawn a single Ruin Guard. Again, the Bouncy Castle should still be in its Attack Mode, so try to deplete the enemy’s HP as much as you can. By the time the Ruin Guard has above 50% HP, the Castle should goes back into Charge Mode. Since there’s only one enemy and Klee already attack it multiple times, the aggro is definitely on her so all you have to do is lure it away from the Bouncy Castle AoE and keep attacking it.

The fifth and sixth waves has the same enemies: one Cryo Abyss Mage and one Electro Abyss Mage. Both of them have the same weakness, their shields are extremely weak against Pyro. When the fifth wave starts, the Bouncy Castle should finish charging and enter the Attack mode. It will help if you can gather the two Mages together. One easy method is to go to the Cryo Abyss Mage, and there is a high chance that the Electro Abyss Mage will teleport to your location, thus grouping them together!

The seventh wave, you will face a Cryo Lawachurl. Try your best to deplete its HP to below half before the Bouncy Castle revert back to Charging Mode. After that, you can only depends on Klee to defeat the Lawachurl to increase the charging speed for the last wave after this.

The eight and the last wave features a Ruin Grader. You really need the help of Bouncy Castle’s Attack Mode to defeat it. In addition, it’s best if you have around 20 seconds left when this one start spawning or you might not be able to defeat it in time.

Sora is a content creator focusing on gacha games in BrandAnime. Aside from playing all the gacha games to a worrying extent, she also streams on her YouTube and Twitch channels (SoraHoshina). If she got bored, then she will write a guide. Yes, write a guide, not anything else that normal people do.





















